10 cases · 6 with a prompt
@AndreiProvkin · 718 likes
Opus 5.5 led a fully procedural three.js world with TSL shaders, sound included and zero downloaded assets. One prompt and a reference image became a plan; the author started three plan steps by hand and asked for no fixes.
@jshguo · 369 likes
Opus 5.5 painted shrimp in the style of Qi Baishi as a live WebGL shader: ink washes, dry-brush whiskers and edges that bleed into the paper. Swipe too close and they flick their tails and dart away.
@nybobs · 17 likes
Built with Claude Opus 5.5: Augmented Vertex Block Descent (SIGGRAPH 2025) in WebGPU and three.js, simulating 110,000 rigid bodies live in a browser tab. You can grab anything and fire cannonballs. MIT-licensed.
@WescheNex1q · 11 likes · Prompt
Grok 4.7 wrote a single GLSL fragment shader, with no libraries, that renders a rotating planet with oceans, clouds, city lights on the night side, an atmosphere ring and a Season button that moves the ice caps.
@Andrew_Blumson · 3 likes · Prompt
Fable in Claude Code built a playable 1-player-vs-CPU table tennis game on three.js r184 and WebGPU, with no WebGL fallback, in one shot: about 2.5 hours, 2.2 million tokens and 30 agents.
@Chris_Wozniczek · 2 likes · Prompt
GPT-6 Astra on xHigh built a single-file, 32-second looping film of a drowned gothic cathedral at eclipse totality, with custom GLSL water, corona, lensing and thick glass. The long prompt was written by Grok 4.6, according to the author.
@listudio · 2 likes · Prompt
A 16-second looping UI motion film made with Opus 5.5 in Claude Code. A GLSL fragment-shader orb, fluid and iridescent, changes role with each UI state and pulses on the beat.
@Xanares · 1 likes · Prompt
A zero-shot, 37-second demoscene-style film by Opus 5.5: a chrome fractal gains a level on each beat, grows into a landscape and collapses into the title. The author also shares a full template for a fresh run with a WebGL2 fragment-shader raymarcher.
@Chensheng666-ship-it · 0 stars
A fully procedural 4×4 km open world on WebGPU, using three.js TSL materials and raw WGSL compute, built roughly 99% by Claude Fable 5 across long autonomous sessions. The repository has no image, model or audio assets.
@Chris_Wozniczek · Prompt
Claude Opus 5.5, run in Devin Cloud Agent, turned one long prompt into a 32-second looping film of a giant Fresnel lens in a storm-hit lighthouse, with custom GLSL honey glass, a volume beam, rain and caustics.